Su 152 which gun world of tanks




















Some seals will be getting sooooo clubbed in the next couple of weeks. SfMercenary, on 18 April - AM, said:. Having the calibrated shells and generally use the HE ammo by default. Splash damage is ok and if you can get a penetrating hit the damage is a real one shot killer. But as it goes up against tier IX it needs it. On one occasion i was facehugged by an IS I reversed up the hill backwards so that his "king of slope" armour was not a flat, vulnerable slab.

I had the DPM so I won. It was very cheap aswell as I used AP. Could not have done that with the They have enough mobility to do this and relocate to follow the action or to access weird sniping positions if needed. I will concede nothing : the WR needs to be re-counted - by hand. Yeah, its funny how I am point black at the rear of a Chi-Ri and cause sub damage. I also got the side of a stationary 13 75 for around damage.

Which i could have done with the , quicker. Please log in to reply. Been playing the SU for a while and I'm conflicted over which barrel to run, the T7 gun has better pen but does less damage which is a big leap in damage. I've already researched the T7 gun so I can't really go back on that I just want to know whats going to give me better results. Fun fact: There are 15 MBT in game already!

Don't forget to use HE on lightly armored targets that you can pen. Jonny Applesauce. I Only run the stock with HE Nothing else is needed, ever. Edited by Gitgudm9, 24 June - PM. ISUS exists for a reason. Use the stronk communist cannon or S would feel pointless and want to send you to gulag.

Can't pen? Just spit some mm HEAT! The SU has 3 amazing guns, with 2 different play styles. Beware, the tank doesn't carry much ammo, so for trigger happy folks, consider yourselves warned. However, some people prefer to play with the stock mm which can hurt any tank you face and has the advantage of increased module damage, like destroying tracks of enemy tanks you hit, immobilizing them while you reload.

If you played the KV-2 with the mm gun, you already know what the trick is like on the SU, with some differences. The gun on the SU is basically a newer model of the same gun with much improved fire rate, accuracy and aiming time.

As for other aspects, the SU, being base on the KV-1S, has its protection rather imitating the mediums, but the mobility and especially maneuverability is still distant from that.

Which means the SU can also one-shot-kill other SU by hitting and penetrating their weak frontal plate. Whether you use the derp gun, or the DPM guns, one thing to always remember as part of the mindset when playing this is that it's a Soviet Tank Destroyer, and thus your greatest defense is not your armor, but your incredibly high camo.

There are two distinct playstyles for the SU, and it's up to you to decide which one is better. For the mm gun, it is advised to buy premium HEAT ammunition if you can afford it.

It has mm penetration for an average damage. Basically, that's a mini D-4S, so you can give yourself a little preview of what's to come. HEAT ammunition should he used mainly on close range due the low accuracy of gun. Avoid hitting spaced portions of tanks, such as tracks, gun mantlets or protective screens. With a gun with monstrous damage and penetration when using premium ammunition, target the strongest enemies first, as they can do a lot of damage to your team. The earlier they die the better.

Avoid wasting shots on agile or low health tanks at all costs. With mm penetration and really bad accuracy, most targets it can damage are better handled with HE shells. Compared to premium SU this tank has the same damage, penetration, and somewhat higher rate of fire with its mm guns.

The difference is that the SU is more maneuverable, has lower profile and better armor, whereas the SU has some more health. Due to the mm gun's playstyle, it works better on the SU, but it works just fine on this.

Also, as of 1. Ultimately, the gun you chose to grind the SU depends on your playstyle. If you want a preview of the D-4S that can derp people in the face and prefer hand-to-hand combat with expensive ammo, the mm gun is for you.

Just make sure to research both mm guns, as the DS historically was a more developed version and is performance-wise directly superior. It mounted a mm gun-howitzer on the chassis of a KV-1S heavy tank. Because of its adopted role as an impromptu heavy tank destroyer capable of knocking out the heaviest German armoured vehicles Tiger and Panther tanks, and Elefant tank destroyers , it was nicknamed Zveroboy: "beast killer". The Stalingrad counteroffensive, Operation Uranus, exposed the Red Army's urgent need for mobile heavy guns.

Primary targets for these guns were German fortifications in and around Stalingrad. At the time, Soviet front-line ground units did not possess sufficient firepower to deal with pillboxes and other fortifications. Close support of artillery and combat engineers was an important factor in the success of Operation Uranus. However, with rare exceptions, all Soviet guns and howitzers at this time were towed rather than self-propelled. This lack of mobility proved to be greatly exacerbated by the absence of roads, the presence of deep snow cover, and a scarcity of artillery tractors.

Towed guns were also highly vulnerable to counterattack while on the move, especially since they were often hauled by horses or their own crews. The mm heavy howitzers were particularly difficult to maneuver; owing to their great weight and narrow steel wheels, were incapable of crossing rivers on anything but tank bridges, were prone to becoming hopelessly mired, and subsequently needing to be abandoned by their crews.

This situation did not satisfy the state authorities. In November , the State Defense Committee ordered the development of a heavy self-propelled gun armed with the It should be noted that the Red Army had dedicated anti-fortification vehicles in the pre-war period, such as the KV-2 heavy tank armed with the The design proved unsatisfactory for numerous reasons, including a lethally-high silhouette, a sluggish and barely-functional manual turret traverse, a slow reload rate, and a high center of gravity which risked tipping the vehicle over when attempting to surmount even small obstacles.

Mass production of KV-2s ceased in July and a few survived to November The new anti-fortification vehicle was designed with the same purpose in mind, but with higher mobility, heavier armor, reduced production cost, and the more powerful and accurate ML mm gun.

Mounting the ML in a turret was impossible due to its length and recoil, and it was eventually decided that the new vehicle should have a non-rotating gun mounted in a fixed casemate-style superstructure.

Prior to the issue of the State Defense Committee order, there were several other anti-fortification vehicle projects, all of which were halted. Later in the war, these projects were restarted. In December , three different designs of "pillbox killer" vehicles were introduced by various engineering groups from the major Soviet artillery and tank factories.

After some discussion, the project of Joseph Yakovlevich Kotin was chosen for further mass production. The entire project was designated "KV" and assembly of the first prototype called "Object " began on December 31, It was completed after 25 days. Plant trials of "Object " began on January 25, After a number of successful plant tests, the more stringent state tests began.

The designation of the series of self-propelled guns was changed from KV to SU



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